Using a new "Build and Battle" game mechanic, "Starhawk" offers more than your typical third-person shooter, tapping ino the player's strategic thinking while creating an enjoyable ride.
Lightbox Interactive founder Dylan Jobe wanted to take one of their old titles, "Warhawk," and make it into something more enjoyable and more complete. "Warhawk," released in 2007, was widely praised for its multiplayer action, but it had no single-player campaign.
Jobe and his team took the best ideas from "Warhawk," combined them with a new setting and single-player campaign, then added his a new mechanic that effectively creates what can be considered a new way to think about shooters.
"Build and Battle" allows players to call down hardware from a ship circling high above the planet. When I say hardware, I don't mean a weapons cache full of ammo and guns. I mean large, physical structures and buildings that allow players to defend, attack and punish the enemy.
Walls with turrets on top, garages with jet cycles inside, buggies, tanks and tall sniper towers complete with rifles -- all are... Source/Origin >> Read More